Mega Man



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Man
Mega Man V

Also known as: Rockman World 5 (JP)
Developer: Minakuchi Engineering
Publisher: Capcom
Platforms: Game Boy, Super Game Boy
Released in JP: July 22, 1994
Released in US: September 10, 1994
Released in EU: 1994

This game has hidden development-related text.
This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has debugging material.
This game has a hidden level select.
This game has regional differences.

Play your favorite Megaman online games and watch Magaman videos for free! Megaman Remake, Megaman Zero, Megaman Bros, and more. Mega Man, known as Rockman in Japan, is a science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker 'Mega Man'. Mega Man, released for the Nintendo Entertainment System in 1987, was the first in a series that expanded to over 50 games on multiple systems. As of December 31, 2019, the game series has sold 36 million units worldwide.

Mega Man V is the last Game Boy Mega Man game, and the only one with Super Game Boy functionality. It's also the only one to feature all new bosses instead of recycled robot masters.

  • 1Debug Content
  • 3Unused Music
  • 4Regional Differences

Debug Content

Debug Menu

A debug mode is located in the game. Use the Game Genie codes C55-0CF-2AA+045-0DF-E6B to access it via soft-reset button combination (A + B + Select + Start). It's largely the same as the Mega Man IV menu (both games were made by the same team), with some additions.

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  • C1-C4 are the crystals in the latter four Robot Masters' stages.
  • CL is the Grab Attack.
  • MH is the Magnet Hand.
  • PG is the Power Generator.
  • MSGNO displays texts by ID. When message is over, 'END' message appears on the screen.
Mega
  • NRB - unk.

Miscellaneous Debug Text

The following text seems to be for debugging purposes, but it isn't actually used anywhere. Text starts at 0x4036A in the ROM. Similar debug routines may be found in the previous version of this game.

Mega Man X

Alternate Neptune Stage Palette

Normal Palette (Stage ID #4)
Alternate Palette (Stage ID #11)

Stage ID 11 is a duplicate of Neptune's stage's interior. The only difference is the SGB palette. This alternate palette is used nowhere else in the game.

Presumably you were meant to warp here from the exterior part of Neptune's stage, but the final version has the exterior and interior parts under the same stage ID.

(Source: Original TCRF research)

Unused Music

This game contains a whopping 6 unused tracks! Unlike Mega Man IV, these don't appear to be variants on used tracks. There's also one track that's never heard in its entirety. Game Genie codes ??0-BAB-3B3 + 11D-18E-4C2 will play any song ID at the title screen.

Mega Man

Alternate Fanfare

Another take on the music used after Wily Star explodes. ID74

Placeholder Fanfare

This track originates from Mega Man IV, where it's used after defeating Wily. It's probably included here as a placeholder for the new fanfare. ID71

Placeholder Sting

A short dramatic sting, this is another track taken directly from Mega Man IV. ID5B

Rush Space

This track is used five times in the game (I.E. when Mega Man first goes to space, when he heads for the Wily Star, during the transition between the giant hands and Dr. Wily, during the transition between Dr. Wily and Sunstar, and during Mega Man's escape from the Wily Star), but the last 18 seconds are never heard during normal play, nor does it ever get a chance to loop. ID63

Unknown Song

A song of unknown purpose placed immediately after the alternate fanfare by ID. ID75

Unused Stage Track #1

A discarded track for a normal stage. This is sandwiched with the first four Robot Master tracks. Given its placement, and the position of Venus' final track as the last music piece by ID, this might have been the original theme for that stage. ID5F

Unused Stage Track #2

Another unused track for a normal stage, this one is placed with the last four Robot Master tracks. Given this placement, it's possible this theme was intended for a mini-stage prior to Terra's boss battle, as was the case with Punk and Ballade. In the final game, selecting Terra brings you to a one-screen arena where only the boss music is heard. ID66


(Source: Bean1227, nensondubois for access method and proper song IDs)

Regional Differences

Title Screen

JapanUSAEurope

Grab Buster

Japan
International
  • Mercury's weapon is known as the Grab Buster internationally, but the Snatch Buster in Japan. It's possible this was done due to 'snatch' also being a slang term for the female genitalia, even though there's absolutely no risk of confusing the meaning here (and considering the weapon's function is to steal energy from enemies, the Japanese name is more accurate anyway).
Mega Man

Intermission Screen

Mega Man Zero

Mega man x6 Japan
International
  • As per his name change, 'Right Lab' was altered to 'Light Lab' on the screen after getting a new weapon.

Miscellaneous

Mega Man

  • The leader of the Stardroids is named Earth in Japan and Terra elsewhere. However, his weapon, the Spark Chaser, is labeled EA (instead of TE) on the HUD and the pause menu in all regions.
  • The final boss's name was changed from Sungod to Sunstar outside Japan, presumably because of Nintendo's policies on religious content at the time.

Virtual Console Changes

Like all other Game Boy games that are part of the Nintendo 3DS Virtual Console, Mega Man V is locked in Game Boy mode, making Super Game Boy enhancements inaccessible.

Oddities

During Mega Man's final battle with Terra, there is a typo in the latter's dialogue. He says 'You fool Megaman! You have mettled with my plan for the last time.', instead of 'meddled'. Incidentally, a comma was not included after the word 'fool'. These errors were left unchanged in the 3DS Virtual Console re-release.

The Mega Man series
NESMega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board
Game BoyMega Man (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board
DOSMega Man • Mega Man 3
SNESMega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer
GenesisMega Man: The Wily Wars
Game GearMega Man
ArcadeMega Man: The Power Battle • Mega Man 2: The Power Fighters
PlayStationMega Man 8 (Prototypes) • Mega Man: Battle & Chase
Sega SaturnMega Man 8
GameCubeMega Man Anniversary Collection
PlayStation PortableMega Man: Powered Up
WiiWareMega Man 9 • Mega Man 10
WindowsMega Man Legacy Collection • Rockman Strategy
Nintendo 3DSMega Man Legacy Collection
Nintendo SwitchMega Man 11
Mega Man X
SNESMega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes)
Game Boy ColorMega Man Xtreme • Mega Man Xtreme 2
PlayStationMega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype)
PlayStation 2Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype)
WindowsMega Man X7
PlayStation PortableMega Man Maverick Hunter X
Mega Man Legends
PlayStationMega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne
Nintendo 64Mega Man 64 (Prototype)
Mega Man Battle Network/Star Force
Game Boy AdvanceMega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6
Mega Man Battle Chip Challenge
GameCubeMega Man Network Transmission
WonderSwan (Color)Rockman EXE WS
Nintendo DSMega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star
Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3
Mega Man Zero/ZX
Game Boy AdvanceMega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4
Nintendo DSMega Man Zero Collection
Mega Man ZX • Mega Man ZX Advent
Other
iOS/AndroidRockman Xover
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