- Challenge Mode Pokemon
- Game Modes And Challenges Development
- Coffee Talk Challenge Mode
- Challenge Mode Weapons
Go on a trip around the world with new characters, exciting objectives, and lots of decisions that can impact the success of your zoos. Each Scenario has its own unique challenges, determined by the continent you're in, the biome you're utilising, the weather, the temperature, and of course animal availability. Globe-trotting campaign. 1 Note 2 Unlocking Challenge mode 3 Modes 3.1 Challenges Table 4 Basic Strategy You cannot succeed rooms or monsters when playing challenge modes, however, the game will let you store monsters and rooms before the run. Easy Difficulty: Beat 100 days on all Hard Difficulty Normal Difficulty: Beat 100 days on Trial 1 and the easy mode of that challenge Hard Difficulty: Beat 100 days on Trial 5. What's new in this version. Play the best and most addicting word finding game around, now with new modes and challenges to try out! Exercise your brain 易 with our latest update that adds Up Words and Rush Mode, two fun challenges that test your ability to search and find words in crazy new ways. ⏲️ Hours of puzzle entertainment are ready and waiting ⏳. Daily Challenges: November 16: Follow the Creator’s channel after linking your Twitch account. Play for a total of 20 minutes in the Solo game mode. Receive a Fortnite Emoticon. November 17: Watch the Creator’s stream for a total of 30 minutes. Make a total of 3 eliminations in the Solo game mode. Receive 100 V-Bucks; November 18.
Check BulbaNewsNOW for up-to-date Pokémon news and discuss it on the forums or in the Bulbagarden Discord server.
>release a Pokémon if it faints
>have to catch the 1st Pokémon in each area and nothing else.'
The Nuzlocke Challenge is a set of rules intended to create a higher level of difficulty while playing the Pokémon games. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose, and promoting closer bonds with the player's Pokémon. The rules are not an in-game function, but are self-imposed on the part of the player, and thus subject to variation.
The name of the challenge originates from the comic series of the same name, which features a Nuzleaf resembling Lost character John Locke as a recurring gag character.
- 1Rules
- 1.2Optional rules
Rules
Core rules
The Nuzlocke Challenge has only two rules that must be followed:
- Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently (or may be transferred to another game, as long as the Pokémon is never able to be used again during this run).
- The player may only catch the first wild Pokémon encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon.
Other near-universally used rules include:
- The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
- The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through trading, Mystery Gifts, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a Graveler, for example), there is no firm consensus. As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs.
- The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.
Optional rules
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules have been created by players to further adjust difficulty. Many other rules exist other than those listed here; challengers adjust their personal rules according to their own preferences. Regardless of the optional rules being used, the run is considered a Nuzlocke Challenge as long as the core rules are still in place.
Increased difficulty
- The player's Starter Pokémon must be randomly chosen. A common system is if the last digit of the player's Trainer ID number is 1-3, the player must choose the Grass-type starter; if it is 4-6, the Fire-type starter; if it is 7-9, the Water-type starter; if it is 0, free choice. Alternatively, use the Trainer ID modulo 3 for the same purposes.
- A black out/white out is considered to be a 'game over,' even if there are usable Pokémon left in the PC, and the player must start over.
- The player may only catch the first Pokémon after each Gym battle instead of in each area.
- The player must use the same number of Pokémon as the opponent uses during a Gym battle or rival battle.
- The battle style must be changed to 'set' in the options menu, meaning the player does not get the opportunity to switch out their Pokémon after an opponent's Pokémon faints.
- The player's Starter Pokémon must be released or permanently put into a PC box after the first wild Pokémon is caught.
- Potions and status-healing items may not be used, so the player may only use Pokémon Centers for healing.
- Or, Pokémon Centers may not be used, meaning only Potions and items may be used for healing.
- The player is limited in their Pokémon Center visits to a certain number per town.
- Held items may not be used.
- The number of Poké Balls able to be purchased per Poké Mart is limited to a certain number.
- Poké Marts may not be used; the only items that may be used are those found in the overworld or given to the player by NPCs.
- Master Balls may not be used.
- The player may not evolve their captured Pokémon, but evolved Pokémon may still be caught.
- (Black 2 and White 2 only) The difficulty must be set to Challenge Mode, which increases the levels of opposing Trainers' Pokémon.
- Legendary Pokémon may not be used.
- The player may not flee from battle.
- The player may not use Pokémon above a certain level limit based on the level of the next Gym Leader/Elite Four/Champion's highest leveled Pokémon. What to do with Pokémon in a player's collection that surpass the level limit is up to the player.
- Poké Balls may not be used. Any Pokémon obtained must be either given to the player or hatched from an Egg.
- The Day Care may not be used.
- The Exp. Share may not be used.
- Quality-of-life features, such as Pokémon-Amie, the DexNav, or Super Training, may not be used.
- Online resources (walkthroughs, guides, etc.) may not be used.
Decreased difficulty
- The core rules are not in effect until the player has gained their first Poké Balls and thus the ability to catch Pokémon. For example, encounters starting from the PoochyenaRSORAS/ZigzagoonE that the player has to save Professor Birch from, up to when the player has the ability to catch Pokémon, are not counted. Likewise, in the games where the rival battle is immediately after obtaining the starter Pokémon, the 'any Pokémon that faint must be released' rule is often not enforced at that time.
- Species/Dupes Clause: The 'first wild Pokémon in each area' rule does not apply in an area until a species or evolution line is encountered that has not been caught yet. For example, if the player's first encounter in an area is with a Caterpie and they already own a Caterpie, Metapod or Butterfree, it wouldn't count as their first encounter in that area. This is to allow for increased variety in a player's Pokémon collection.
- A limit may be set on how many times the player can apply the Species/Dupes Clause in an area. If this many duplicate Pokémon are encountered in an area, the Species/Dupes Clause is no longer applied for that area and the player has to settle for the next Pokémon they encounter, regardless of its species.
- The player may have a small number of 'second chances' or revives of fallen team members.
- Shiny Clause: Shiny Pokémon do not need to be released if they faint.
- Each Gym Badge may act as a checkpoint. If the player gets a game over, they may start over from when they got their previous Gym Badge.
- If the player has no Pokémon that can use a field move that is required to continue the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently put into a PC box, or migrated as soon as it is no longer needed or if the player catches another Pokémon that can use said field move.
- The 'first encounter only' rule is modified for within the Safari Zone. One encounter may be had for each area, or one encounter may be allowed for the entire Zone.
'Wonderlocke' Variant
This is a more unpredictable variant of the Nuzlocke Challenge. In this variant, any Pokémon caught must immediately be traded using Wonder Trade and the received Pokémon should be used instead. Typically this comes with a level restriction where if the received Pokémon is more than a certain number of levels higher than the original Pokémon, it must be traded again until an appropriate-level Pokémon is received.
Trivia
- So far in the original Nuzlocke Series, one starter of each type has been used: Treecko in Hoenn, Charmander in Kanto, and Oshawott in the ongoing Unova challenge.
- The original Nuzlocke run, through Hoenn, was a failure, due to the wipeout of the entire team and the loss during the Champion battle.
External links
This article is a part of Project Fandom, a Bulbapedia Project that aims to write comprehensive articles on every aspect of the Pokémon Fandom. |
PES have some different Modes and Challenges to keep you busy throughout the week. The tasks won't change drastically, since Konami rarely produces different challenges, but at least the rewards will be reset.
Depending on the competition, they will refresh either on Monday or Thursday.
What’s On
This mode is updated every week (Monday, 8 AM UTC) with new challenges where you can usually unlock an Agent if you win (that gives you a Silver Ball or better, level 1), extra GP or some other training items, such as Position or Skill Trainers.
You have both Online and VS COM challenges:
Matchday Mode
A new competition launched in eFootball PES 2020. This is a daily, time-sensitive event with (usually) the following schedule:
- 15:00-20:00 UTC in Europe;
- 17:00-22:00 UTC in America;
- 10:00-15:00 UTC in Asia;
- 19:00-24:00 in Japan.
Depending on the day of the week, there are currently 2 ways to play Matchday: with 'Preset Squads' or with 'Custom Squads' (your myClub squad). Konami seems to be splitting these in 2 parts: you can play with the 'Preset Squads' from Monday to Wednesday and 'Custom Squads' from Thursday to Sunday.
You can access this mode outside myClub (go to the main screen and pick EFOOTBALL / MATCHDAY) on 'Preset Squads' days or inside myClub, in the MATCH / WHAT'S ON / MATCHDAY section, on 'Custom Squads' days.
You choose one of two sides and face other players who have chosen the other side in Group matches. The side that wins the Group Match stage earns an advantage in the Grand Final match (a 1 goal lead) and the side that emerges victorious there are crowned Matchday champions.
With 'Preset Squads', every player has the arrow up (which improves their stats). With 'Custom Squads', things are a little different. Let's say the game is Manchester United Vs Arsenal. You choose Manchester United. If you have players in your squad like David De Gea or Lindelöf, who belong to the side you choose, they will play with the arrow up. Conversely, a player like Guendouzi, who belongs to the other side, will have the arrow down, meaning that he will underperform.
Depending on the number of games you play and how you perform, there are usually 3 tiers for Rewards (100 / 500 / 1000 points), awarding you eFootball Points, Agents and Trainers. If your side wins, you gain 15.000 GP; if your side loses, 10.000 GP.
You can also earn extra GP if you spectate the Grand Final match between the 2 sides, which opposes the two players that have gathered more points during that day. After spectating the match, you will gain 10.000 GP regardless of the outcome.
You will also win some special rewards if you reach the Grand Final, such as a number of Special EXP Trainers. You will get more items if you win the match.
All rewards are the same, regardless if you're playing with 'Preset Squads' or' Custom Squads'.
Online Challenge Cup
You can play a weekly challenge that on most weeks awards you 10.000 GP if you win. If you're new to the game, you should play the 'Introductory Online Challenge', where you get 25.000 GP for each of the first 5 online games you play (regardless of the match outcome).
There is usually a multiplier that will award you more GP if you use specific players in your squad - usually Featured Players from that week.
VS COM Challenge Cup
Usually you face 3 teams from that week’s featured league. Difficulty is usually pretty easy, and by winning all 3 games you are rewarded with 5.000 GP (rewards may be different, depending on the week). This is also great to repeat for that “First Victory of the Day” bonus (3.000 GP).
myClub Open
Every weekend, you will also find a special 'myClub Open' screen here. This is a special competition with shorter matches: 5 minutes, with no Extra Time or Penalty Shootout.
Your rank is decided by your best results over 3 consecutive games. Highest points matter the most, but goal difference and time taken to achieve those results are also taken into account.
During the Qualifying Round there are no limits to the number of matches you can play. The top 16 will progress to the Knockout Phase. You need to be logged in the Qualifying Round Menu at the time the Qualifying Round ends, as you will lose your spot otherwise.
In the Knockout Phase, matches are still 5 minutes, but Penalty Shootout is included. Should you reach the final, the match duration is 10 minutes, with Extra Time and Penalty Shootout.
Challenge Mode Pokemon
You will be rewarded with up to 20.000 GP, assuming you reach the final and win the game.
You won't be able to change your team throughout the competition - once you select your 18 players, all you can do is refill their stamina or renew their contracts.
Ranked Match
You face someone online. A victory will improve your ranking, while a defeat will negatively affect your position.
By default, Matchmaking usually tries to pair you against a similar team - if you have a 5-star team, you will face another 5-star team, but if you only have a 3-star team, the game will try to find an equivalent.
3-star and 5-star teams are the most popular in PES myClub. I would recommend you play in 3-star matches if you feel like you don’t have a really strong 5-star team yet.
Weekly PES League
Every week, from Thursday to Thursday, Konami holds the Weekly PES League - where you try to compete for the biggest amount of points. If you finish in one of the top spots, you will move to a more competitive division the following week.
When Matchmaking occurs, you will see your opponent’s Acclaim and weekly PES points. If you win, you will get 50% of his points. If you lose, you will give 40% of your points to your opponent as well.
If you find an opponent with lots of points, you should focus and give your all - a win will significantly boost your table position!
Be aware that you will compete against random opponents from any division - not the ones that stand in the same table as you.
Game Modes And Challenges Development
Your standing will be determined by the maximum amount of points you gathered at any given time during the week - so if you had 500 points and suddenly started a losing streak, don’t worry too much.
You can stay #1 even if you finish the week with 0 points, provided that at some given time you had more points than your opposition.
myClub Co-Op
Up to 6 players can play at the same time (3 versus 3). This is a fun way to play with friends, as 6 humans playing together add a lot of refreshing moments in the game.
You can play a Casual Match or a Clan Match. You can only participate in the latter if you belong to a clan with other friends of yours.
Only some players from your squad will be picked - you will pay for their contracts, even if they don't end up playing. In some games you will be the manager of the team, while in others you will just be a spectator until the game begins.
As you play more and more games, you will not only level up but also be rewarded with 'Playing Styles' (such as 'Finisher' or 'One-touch Passer').
Ranked Match (SIM)
In this mode you won’t play at all. You simply pick a team and compete against another player’s team in a Simulated environment.
You can act like your team’s manager, making substitutions and changing formations, but you won’t be able to control any players.
Your opponents aren’t actually sitting there playing against you at the same time - you are facing other players’ “Cloud Match” teams, so you can take as much time as you want.
Coffee Talk Challenge Mode
If you’re more hands-on, SIM matches may seem like a very boring mode to you. However, it is actually a very popular way tofarm GP in the game.
Although this is a Ranked Match, keep in mind that this SIM Ranking is separate from the Ranked Match one.
Challenge Mode Weapons
Tip: When the game starts, toggle “Match Data” to skip the game’s cut scenes. Matches will end quicker.
VS COM
A random match against the AI. If you’re on a winning streak, the game’s difficulty will gradually become harder - not only will you face stronger teams, but the AI difficulty itself will increase.
You will earn GP as you move to a higher difficulty level, and more GP will be awarded to you when you beat a tougher opponent.
myClub Friendly
You create/join a match room and play against a friend. These games won’t impact your players’ contracts or stamina - but you won’t gain GP or EXP either.
This is a fun mode when you simply want to prove how good your teams are against some of your friends.